#Are you planning to publish on Steam?

1 messages · Page 1 of 1 (latest)

exotic brook
#

thread

simple flax
#

Probably

#

But I have heard you have to pay 100$ fee

exotic brook
#

You probably want to hire someone to make you a capsule image as well then

simple flax
#

in order to create a page

#

and upload your game

simple flax
#

What is this?

exotic brook
#

Those are capsule images. Basically the promotional image it shows on the store

simple flax
#

Not sure bro I have to start setting it up

#

in order to understand what you mean

#

I have never done this before to tell you with steam

exotic brook
#

Oh you can see them on the store. Every game has one

#

It's pretty important that it looks good

simple flax
#

Is it a screenshot

exotic brook
#

So if you're spending cash on promoting, I'd recommend it goes there

#

No it's like a logo.

simple flax
#

Let me open steam

exotic brook
#

You can see it on the left there

simple flax
#

Oh so the logo

#

Ok. To tell you the truth I can make it on my own because I am using a lot canvas and have experience in making logos

#

I have a youtube channel and practice a lot on video editing and canvas I mean in video editing I am a beginner but for logos and thumbnails I can make them.

#

There are also AI generators

#

haha

#

to tell you the true

#

I am using URP btw for the game

#

But HDRP is far better

#

Each of them have advantages and disa

#

to tell you

#

so it actually depends which pipeline to use at the end of the day

#

But a lot of people dont prefer built in it doesn't offer a lot of features especially when it comes to post processing

#

thats why I have transitioned to URP

#

and also quality settings you have lime more options to experiment with

exotic brook
#

What I dislike about HDRP is how much it asks of the CPU. You end up spending most of your resources on rendering

simple flax
#

at the end of the day

#

I would really recommend URP for games especially when you are working alone solo

exotic brook
#

Sure but it's asking too much of the main thread

simple flax
#

Never used HDRP to experience that

exotic brook
#

Could be optimized a lot better

simple flax
#

you are saying

#

Of course optimization is very important part of the whole process

#

One of the most significant parts

#

If you skip it your whole game will be laggy with performance drawbacks

#

Really not recommend skipping optimization

exotic brook
#

Unity has spent a lot of effort making C# faster in recent years, like Burst and whatnot. HDRP was written before that so it doesn't make much use of it

#

If they redid it fully with a focus on the job system and Burst it'd be a breeze on most CPU's

simple flax
#

thats because C# is high end language and they have worked a lot on providing best efficiency and flexibility when writing in this language

#

I have written in C

#

its impossible

#

Depends on the field

#

to tell you

exotic brook
#

C++ isn't necessarily faster than C#. Especially with the new additions like Burst.

simple flax
#

I will never work with embedded systems, microsystems to learn C or any other low leve

#

language

#

so I dont really care

#

C++ is mid level people say its low

#

but somehow its categorized on mid category

#

its both high and low level language

#

Because it also offers OOP

exotic brook
#

Yeah just like C#

simple flax
#

C# is exclusively high level

exotic brook
#

C# allows you to work with raw pointers too

simple flax
#

Really?

#

Pointers arent handled from the compliler?

#

I mean in C you have to make variable*

exotic brook
#

Yeah you'll use that sometimes if you're, like, sending an array to a shader

simple flax
#

something like this to define a pointer

#

this * and &

exotic brook