#Are you planning to publish on Steam?
1 messages · Page 1 of 1 (latest)
You probably want to hire someone to make you a capsule image as well then
These
What is this?
Those are capsule images. Basically the promotional image it shows on the store
Not sure bro I have to start setting it up
in order to understand what you mean
I have never done this before to tell you with steam
Only on Itch.io
Oh you can see them on the store. Every game has one
It's pretty important that it looks good
Is it a screenshot
So if you're spending cash on promoting, I'd recommend it goes there
No it's like a logo.
Let me open steam
You can see it on the left there
Oh so the logo
Ok. To tell you the truth I can make it on my own because I am using a lot canvas and have experience in making logos
I have a youtube channel and practice a lot on video editing and canvas I mean in video editing I am a beginner but for logos and thumbnails I can make them.
There are also AI generators
haha
to tell you the true
I am using URP btw for the game
But HDRP is far better
Each of them have advantages and disa
to tell you
so it actually depends which pipeline to use at the end of the day
But a lot of people dont prefer built in it doesn't offer a lot of features especially when it comes to post processing
thats why I have transitioned to URP
and also quality settings you have lime more options to experiment with
What I dislike about HDRP is how much it asks of the CPU. You end up spending most of your resources on rendering
Yes because HDRP is aiming for high end hardware
at the end of the day
I would really recommend URP for games especially when you are working alone solo
Sure but it's asking too much of the main thread
Never used HDRP to experience that
Could be optimized a lot better
you are saying
Of course optimization is very important part of the whole process
One of the most significant parts
If you skip it your whole game will be laggy with performance drawbacks
Really not recommend skipping optimization
Unity has spent a lot of effort making C# faster in recent years, like Burst and whatnot. HDRP was written before that so it doesn't make much use of it
If they redid it fully with a focus on the job system and Burst it'd be a breeze on most CPU's
thats because C# is high end language and they have worked a lot on providing best efficiency and flexibility when writing in this language
I have written in C
its impossible
Depends on the field
to tell you
C++ isn't necessarily faster than C#. Especially with the new additions like Burst.
I will never work with embedded systems, microsystems to learn C or any other low leve
language
so I dont really care
C++ is mid level people say its low
but somehow its categorized on mid category
its both high and low level language
Because it also offers OOP
Yeah just like C#
C# is exclusively high level
C# allows you to work with raw pointers too
Really?
Pointers arent handled from the compliler?
I mean in C you have to make variable*
Yeah you'll use that sometimes if you're, like, sending an array to a shader
It's not really any faster. You can't make significant gains over a normal C# array. Just useful for communicating with other languages.