#i think im completely in over my head
1 messages · Page 1 of 1 (latest)
If your network transforms are server authority then you'll need to send your inputs to the server in an RPC to move
ill give this a try,
ive solve moving, mostly, but second client can only look vertically, seeing if i can find the issue
ive summised this is a Unity Multiplayer Play Mode Input routing issue
after removing ALL networked code form my movement script and controller this issue was still present
whats a better way to test two clients on the same machine?
My only other option is to just build and run which is a pain in the ass, this issue seems apparent only with unitys new input system
MPPM should not have any issues with the input system. What version of the packages are you running?
You could also try using ParelSync
About to confirm of MPPM was indeed the issue by running a separate build
Im running unity 6.1 NGO 2.3.2
And whatever is most recent for MPPM