#Creating 3d avatar for my users with high fedelity

1 messages · Page 1 of 1 (latest)

upper vessel
#

what do you think about snapping the 3d head onto a headless maniquine , in these marking a spot onto my maniquine and simply it would snap onto it, user can increase or decrease the size of the head as they want but atleast the head will be at the correct location , is it a possibility ?

strong moon
#

You could scale the head bone, while leaving the neck bone untouched so it stays seamless, assuming the head model includes the neck

#

This would still require the head to be rigged/weight painted properly

upper vessel
#

okk, so I have 3d model of the head with the neck, now I will rig the body and position the head 3d model onto the point of the body where the head shot go, my head 3d model contains of everything till the neck, i have included a bit of chest as well, but if making it using neck is better than I can do it,

now can you explain with the head to be rigged/ weight painted part, like is it something that will require manual attention , i mean I understand that the neck might be a bit big or small or like that, but can is it some small things that the user can do it on them self like by a tap of button set the neck as they want ?

#

this is my body model where I am thinking of removing the head and neck so that i can mark the position to snap the head of my users

#

bro, idk how I can thank you @strong moon but genuinly, thank you for having being such a nice guy man

strong moon
#

The head has to be either weight painted manually, or you need to program some kind of tool that does it automatically which is pretty complex

upper vessel
#

: > i dont have much idea about what you mean by weight painting, will see what it means

strong moon
#

You should really get familiar with these concepts before planning stuff like this

upper vessel
#

yeah, no doubt, I am trying to honestly, I dont want to say how much I am struggling with it, but yeah, will learn it

#

ohh i checked weight painting, i am doing it for my cloths, but why do i need to do weight paint for ?like I am not trying to give any motion or movement to my character I just want it to stand still and should just give a 3d view of the user avatar, so for that idts weight paint is required, right ?

strong moon
#

If you want to scale the head seamlessly then you need it mapped to bones, which is weight painting

#

Idk how you otherwise expect to scale the head so that it looks decent

upper vessel
#

okk so if I am correct I can do this right :

I make user 3d face render till the neck

I mark a spot over the body without the head so that the user head can simply over take that position

and we can have a 3d view of my user body ? no movement no motion , just a 3d view of the body

strong moon
#

You should probably start with that. But it won't be "high fidelity" or seamless especially if you scale it

upper vessel
#

at the axis i put the head

#

and let user adjust the S [ Size of the face ] and G [ Postion up or down , left or right ] so that the neck merges with the body chest

#

and let user adjust the S [ Size of the face ] and G [ Postion up or down , left or right ] so that the neck merges with the body chest

only this is the real issue for now right ?

strong moon
#

What issue

strong moon
upper vessel
#

that we wont be sure if the neck will snap to neck and blend correctly or not, like if the neck is small or big [ size ] or is to left or right

upper vessel
#

so much thankful of u man