#Creating 3d avatar for my users with high fedelity
1 messages · Page 1 of 1 (latest)
You could scale the head bone, while leaving the neck bone untouched so it stays seamless, assuming the head model includes the neck
This would still require the head to be rigged/weight painted properly
okk, so I have 3d model of the head with the neck, now I will rig the body and position the head 3d model onto the point of the body where the head shot go, my head 3d model contains of everything till the neck, i have included a bit of chest as well, but if making it using neck is better than I can do it,
now can you explain with the head to be rigged/ weight painted part, like is it something that will require manual attention , i mean I understand that the neck might be a bit big or small or like that, but can is it some small things that the user can do it on them self like by a tap of button set the neck as they want ?
this is my body model where I am thinking of removing the head and neck so that i can mark the position to snap the head of my users
bro, idk how I can thank you @strong moon but genuinly, thank you for having being such a nice guy man
The head has to be either weight painted manually, or you need to program some kind of tool that does it automatically which is pretty complex
: > i dont have much idea about what you mean by weight painting, will see what it means
You should really get familiar with these concepts before planning stuff like this
yeah, no doubt, I am trying to honestly, I dont want to say how much I am struggling with it, but yeah, will learn it
ohh i checked weight painting, i am doing it for my cloths, but why do i need to do weight paint for ?like I am not trying to give any motion or movement to my character I just want it to stand still and should just give a 3d view of the user avatar, so for that idts weight paint is required, right ?
If you want to scale the head seamlessly then you need it mapped to bones, which is weight painting
Idk how you otherwise expect to scale the head so that it looks decent
okk so if I am correct I can do this right :
I make user 3d face render till the neck
I mark a spot over the body without the head so that the user head can simply over take that position
and we can have a 3d view of my user body ? no movement no motion , just a 3d view of the body
You should probably start with that. But it won't be "high fidelity" or seamless especially if you scale it
at the axis i put the head
and let user adjust the S [ Size of the face ] and G [ Postion up or down , left or right ] so that the neck merges with the body chest
and let user adjust the S [ Size of the face ] and G [ Postion up or down , left or right ] so that the neck merges with the body chest
only this is the real issue for now right ?
What issue
This part requires scripting of course
that we wont be sure if the neck will snap to neck and blend correctly or not, like if the neck is small or big [ size ] or is to left or right
osmal bro
so much thankful of u man