#You'd usually use one light source set

1 messages · Page 1 of 1 (latest)

undone talon
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oh. so the floor will have baked light and the moving object can have realtime shadows?

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so i dont have to bake the floor separately and have a 2nd light for shadows?

haughty field
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Yes

azure flint
haughty field
undone talon
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ok so i tried mixed now my objects have shadows that move when the objets move.

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how do i assign which objects should cast static shadows and which objects cast dynamic shadows?

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is there something that i have to check here?

haughty field
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Contribute GI

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In some mixed light modes static objects cast dynamic shadows too

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Because they are of higher quality

undone talon
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enabling contribute GI makes it cast shadows but they move when moved. i want them baked to the floor

haughty field
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Subtractive mode seems to be what you want

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Subtractive mode relies on "shadow color" property for mixing realtime and baked shadows

undone talon
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subtractive makes both my objects as baked shadows

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so basically i have a cube and a sphere where i want the sphere to have dynamic shadow whereas the cube should have its shadow baked to the floor.

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in subtractive mode both shadows are baked to the floor

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this is in subtact

haughty field
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The cube and the floor should have Contribute GI on, the sphere should have it off

undone talon
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oh thank you good sir that is exactly what i want

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so it only works in subtractive mode i see

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is subtractive an expensive method?

haughty field
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As I understand it has almost no extra cost compared to just a realtime light, and it can do indirect lighting
Downside is the blending of baked and realtime shadows may be impossible to get totally perfect

undone talon
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Thank you, that makes sense. guess there has to be some kind of tradeoff

undone talon
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can i do multiple bakes with different lights? Currently i am working on a night scene for which i want to light a stadium with some spot lights. so for the area around the field im using a variety of lights. i bake the whole scene with these lights. now the main problem i am facing is I need a real time shadow that moves with the player in the field for which i have a directional light it again lights the scene and makes it brighter. is there any other workaround for this?

haughty field