this is a game UI/UX problem tho, but my question is pure coding one
im trying to build a farm+idle game, players will not plant their crops one by one in a .... lets say 16X16 farmland, that gonna make them piss
so each section of farmland will have a terminal like stuff , let u plan/do a batch farming , ofc u can plant it by urself if u wanna gets ur hand dirty
lets say ur farmland is 12 X 8
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batch planting can starts everywhere but in a selection like this , rectangular/square area , all the section will plant the same crop
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smart avoid : if the area included has any plants not yet harvested, it will bypass(ignore)
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ofc the farmland will be a grid like structure
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each major section will have a parent script to take care of the overview, contain the map of all small section
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farmland will be made in a 3 level prefabbing layer
- individual farmland
- row
- the whole map (grid)