Since the new terrain tool has been canceled, it would be greatly appreciated to quickly know the roadmap for possible improvements to the current terrain tool in Unity.
- Non-destructive terrain: The ability to move mountains, roads, rivers, etc., similar to the "Atlas - Terrain Editor" asset on the Unity Asset Store.
- Shader Graph + Terrain Material: The ability to customize texture rendering, control water, snow, rain, etc.
- Flattening tool: A tool to flatten an area based on the 3D object above, such as a building.
- Terrain texture blending: The ability to blend terrain textures with a model.
I believe many of the features demonstrated in the new tool could be adapted to work with the current one.