#But it may be similar to Boingkit in the

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sly blaze
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Thanks for the suggestion! I'll check this plug-in out 🙂

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I'd love to get that 'dragged from the pelvis' look too, however I think because the arm and leg bones are oriented in opposite directions, there's some weird things going on with the force direction 🤔 (this is Blender's auto-rig, and I don't have the time/experience to go under the hood with bone orientation)

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Do you have experience using springkit vs boingkit?

keen fulcrum
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Having a quick look at the demo, it still may achieve your goal with some work? It seems that you basically define the hierarchy of bones, where a bone here is a bone script component put onto an object, which I suppose could also be the literal bones of your puppet rig.

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The developer of the asset has been super responsive in the past, so it may be worth asking them how to achieve your idea.