#Don't spose anyone else has ever run
1 messages · Page 1 of 1 (latest)
So the only difference in these screenshots is the skinning mode? Second one is skinned on the CPU?
Only difference is the time - first one is one frame, next one is the next frame. Both skinning on the GPU. Up until now in my project, have never had issues with it. Unity 6.1 beta.
Okay, does the issue not happen if you use CPU skinning?