#Spline adjustment

1 messages · Page 1 of 1 (latest)

dusk dust
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So it sounds like animating something with splines specifically might not give great results. I guess splines were never meant to be moved considering the restrictions and static caching.

Any chance some of those feature could be disabled making the spline logic simpler but faster?

I'm not sure how great rolling my own solution might work. I ended up using splines be using of how easy they were to setup.

But your warning about frequent updates means animations are either kept trivial or I might have to roll up something custom 😶😶

placid trail
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That’s a bit scary, of course

dusk dust
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To bypass caching or something else?

placid trail
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The former.

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I really need to diff my package code against the original so that I can upgrade (and then apply the changes again)