#Hey guys,

1 messages · Page 1 of 1 (latest)

crisp scaffold
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Hi Ziad, I'm not super familiar with the multiplayer stuff, but this seems more like an auth/generic services issue. At first glance, to me it seems like your cloud project that is connected might not be the one where you created the dev environment.

If you can provide me more details about your environment, I can take a look at the backend and see what's happening there with your specific request.

hollow eagle
crisp scaffold
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Let me get started with these details to see if I can isolate your requests. If I need more, I will let you know!

hollow eagle
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I have tried creating a new project instance in unity cloud and link it to the project and it still showing the same error :/

hollow eagle
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@crisp scaffold I've resolved it, went ahead and cleared the obj, Library,Temp folders and all the csproj and sln files
Then linking to the same project I stopped getting that error
Even now I can manually specify the env and no error appear.

Do you know if I need to specify an env in the editor via code if I already have an env selected in the Environment window?

hollow eagle
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Not sure if that's a bug on how Unity caches data locally
Reproduction steps
-init unity services without using options
-sign in anonymously
-try init unity services using options and defining an env (other than production
-sign in anonymously
-invalid env param error appeared
-any other attempt to sign in anonymously returns the same error

hollow eagle
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UPDATE:
I've switched to a created Windows profile in unity and I'm getting the error again.
Switched to iOS created profile and getting the same error

hollow eagle
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UPDATE:
The issue only occurs when I select a build profile,
But when I switch back to Platforms (default ones) everything is fine

hollow eagle
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Would this be classified as a bug?
I'm getting same error when I run a Multiplayer Play Mode second player

crisp scaffold
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Hi Ziad, thanks for providing updates during the weekend.

The issue only occurs when I select a build profile,
But when I switch back to Platforms (default ones) everything is fine

I would definitely classify this as a bug. My team is the one handling the com.unity.services.core package, so I'll make sure this gets prioritized.

Do you know if I need to specify an env in the editor via code if I already have an env selected in the Environment window?

The selected envrionment follows a priority:
Code > Project Settings > Default (production)