#(I want to change my card's parent every
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The parent will need to be a network object well.
Keep in mind that only the host can change the parent of a network object, unless you are using DA
well, I will use DA
this project is just to play this card game, rather quickly done than well done
no currency no nothing I mind being hacked
so in this project I think it's a good option
That is also an entire separate thing
By default, Netcode for GameObjects assumes a client-server topology, in which the server owns all NetworkObjects (with some exceptions) and has ultimate authority over spawning and despawning.