#Thread
1 messages · Page 1 of 1 (latest)
Can you share a reference to the Mouse object? I'm assuming it's a System library, but I can't find it
Oh, Its in the UnityEngine.InputSystem namespace.
Huh, why is there basically nothing documented here https://docs.unity3d.com/Packages/com.unity.inputsystem@0.2/api/UnityEngine.InputSystem.Pointer.html#UnityEngine_InputSystem_Pointer_delta
that makes me suspicious of the getter being usable
https://docs.unity3d.com/Packages/com.unity.inputsystem@1.11/api/UnityEngine.InputSystem.Pointer.html#UnityEngine_InputSystem_Pointer_delta
It is documented at the latest version but I think nothing really helps me..
Just wondering - are you using real mouse movement to get those positions? How are you able to maintain a static y?
Yes, I moved my mouse really fast my y pos didn't changed that much.
well according to your console output, it didn't change at all, which seems very very hard to do with a human hand
unless the magnitude of htose values is deceptive
and I bring that up just because, if I'm right about that, it could indicate something wrong with your setup
but maybe you are truly that precise with your movement
or you just have some fancy setting on your machine that I'm not aware of
the other hting that comes to mind is that the documentation does say that it does record deltas when you move your pointer at the edge of your screen, though the mouse position isn't changing on screen
it's also interesting that the mouse delta is only nonzero on one axis
I wonder what's going on here https://www.reddit.com/r/Unity3D/comments/1593kde/why_new_input_system_returns_whole_numbers_in/
Also something here https://discussions.unity.com/t/mouse-delta-input/736095/2
basically, I have no idea what "delta" represents, but it seems like the thing it represents is not a move in position... idk