#Thread

1 messages · Page 1 of 1 (latest)

atomic kindle
#

Ok, i'd try setting that to HighFidelity and see if it improves

brisk grove
atomic kindle
#

lol, shoot. i guess it cannot be changed that way. researching.

#

it may take a minute. i hope the laptop can handle it

brisk grove
atomic kindle
#

Ok, then i do not know. according to the Camera setting, it is not.. so, this is beyond my knowledge. i always default to HighFidelity and never look back, so i have no experience here. But, you can research how to ensure it is all Really set to HighFidelity, and i suspect once it is, you will see a noticeable clear up of the issue. also, playing with AntiAliasing should help clean up Game view, (but does not show in Scene View). also, as mentioned, check out your SSAO (Screen Space Ambient Occlusion) Post Process Settings. It is important to spend the time to go through the Essentials, and Creative Core Pathways on the !learn site

copper steppeBOT
#

:teacher: Unity Learn ↗

Over 750 hours of free live and on-demand learning content for all levels of experience!

sweet minnow
# brisk grove Already set to that

double click on the URP HighFidelity stuff, and see if you have SSAO render feature, its a render feature so, afaik, it doesnt get affected by postprocess setting

brisk grove