#Thread
1 messages · Page 1 of 1 (latest)
I clicked to see what other options does Renderer have but it only have Balanced option
lol, shoot. i guess it cannot be changed that way. researching.
it may take a minute. i hope the laptop can handle it
Already set to that
Ok, then i do not know. according to the Camera setting, it is not.. so, this is beyond my knowledge. i always default to HighFidelity and never look back, so i have no experience here. But, you can research how to ensure it is all Really set to HighFidelity, and i suspect once it is, you will see a noticeable clear up of the issue. also, playing with AntiAliasing should help clean up Game view, (but does not show in Scene View). also, as mentioned, check out your SSAO (Screen Space Ambient Occlusion) Post Process Settings. It is important to spend the time to go through the Essentials, and Creative Core Pathways on the !learn site
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double click on the URP HighFidelity stuff, and see if you have SSAO render feature, its a render feature so, afaik, it doesnt get affected by postprocess setting
Worked.
But I needed to change the balanced settings same as high fidelity to make it look like high fidelity