#Nanite bad optimization? what do you think?

1 messages · Page 1 of 1 (latest)

sullen robin
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In this video, we dive into how Unreal Engine 5's Nanite technology is dragging down your game's performance and debunk misleading claims made to convince you it’s superior to traditional rendering.

This is a crucial topic for both gamers and developers and we offer a unique insight that aims to change how you understand mesh rendering and pote...

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I always felt from the beginning that Nanite is just a way to avoid optimizing the game. There's nothing particularly groundbreaking about it. But maybe I'm wrong.

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I’ve only just learned what micro triangles are and how problematic they can be. I'm thankful to Jason Booth for his course, which helped me understand the topic from the ground up.

The point is that understanding what’s happening in the background, even down to how (bitwise operators work/ how central processing unit operate and process and GPU), will help you grasp the importance of optimization.

sullen robin
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Nanite bad optimization? what do you think?

simple summit
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In short.

A well made scene with good setup LODs will always be better, nobody ever said otherwise.

The magic of nanite come from that you do not need to make such work.

karmic mural
simple summit
karmic mural
simple summit
# karmic mural damn, artists be sweating after clicking 2 buttons

I'm not here to debate on the subject, feel free to state whatever you want but from my experience I know that LOD can be a headache to work with. I also know that I am not the only one that feel this way, hence whatever it is or not more complicated is irrelevant.

pure vapor
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Nanite comes with overhead (a hefty one) which, unless you are targeting heavy gaming rigs or latest console, do the opposite of 'optimization'.

And I dont know how can working with LoD (in unreal) could be a headache.

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That said, LoD also comes with its own downside, even with dither fade, the transition between LoD levels is sometime noticable

karmic mural
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your casual player won't even notice it

still ore
karmic mural
still ore
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Generally yes unless you're looking for it

ivory obsidian
# karmic mural the thing is that other then adjusting distances you can make like 6 different L...

Then you're paying with consumed memory. One of the last projects I have at work is working on the platform compatibility for a certain company custom engine.
No one realizes how important memory is untill you need to port to the consoles, where it is severely limited. LODs(especially autogenerated) add a huge chunk to the consumed memory. I'd assume that nanite helps reduce that memory load quite a bit with the price of some processing resources.
Good LODs polished by artists are the optimal solution of course.

still ore
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So nanite basically offloads cpu workload onto gpu compute by manipulating vertex data?