#What is coming with unity 6?
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in reality, almost nothing. render graph and drawer fail in many cases, vfx/shader graph improvements are minor UX, the rest is experimental or too buggy
APV works in some cases but as usual Bakery is better
does bakery bake faster?
much faster
especially because u6 removed real time update, making it defacto useless as a baker
I thought u6, has GPU Lightmapper right? (they removed experimental)
it's slow af, and they removed progressive, which gave you realtime lighting update.
I heard this is temporary and will be fixed by the time stable Unity 6 comes out.
i made 2 statements, which one will be fixed
realtime lighting update
I am thinking realtime light update is this
different
if bakery is so good, why doesn't unity buy it?
Good question, how come Unity hasn't brought it yet?
because they are super political and had a guy monopolize baking
do the baking results look better too or is it just faster?
they're far less noisy. light interaction is very natural.
more importantly: vram usage is far lower and you can use the RT preview which is a path tracer
This isn't a thread to discuss lighting asset alternatives. You can move the conversation to #archived-lighting if you wish.
If I recall correctly they never talked about probuilder in their roadmap? have they?
Also i really like the Unity Next gen part
Finally terrain system got updated
speaking of which, in unity 6 all they did for probuilder was make a change that nobody asked for and everyone wants reverted? instead of fixing all the bugs to make it actually usable for making games? bugs that have existed in probuilder for like 5+ years at this point. and its all stuff that takes a couple days to fix...
if these things were fixed, probuilder would be so good
not really true: you can't talk about unity stock engine without mentioning the assets that fix its shortcomings
This thread isn't about discussing the stock engine, it's about what's coming with Unity 6. Which, at this point isn't really a necessary conversation given that the keynote and roadmap is out.
Lets just hope things get better with Unity Next Gen.
i dont want it reverted
honestly i like the contextual menus a lot more
its way cleaner
and it saves space not needing any extra docked windows
i havent tried it yet but i read about everyone wanting it reverted. but did they add any new features or is that all? for example, ability to click on nearby faces and make uvs line up, is that essential feature still missing?
no new features, just UX change, is still the good ol buggy probuilder
I am very excited about the Unified Renderer. Finally. But I’m somewhat distrustful lol
Hi. Got question. I'm still learning unity on Unity Learn with Pathways and Unity 6 is about to launch soon, should I still learning it or wait for the update on Unity 6 documentation/tutorial on the pathway? Any suggestion?
Keep learning, there should be no major differences between 2022 LTS and unity 6 that will affect your learning
Sure. Thanks for the suggestion ✅
Unity 6 brings stuff that is very oriented towards performance and streamlining production, for beginners it really doesn’t change anything, or just very marginally