#velocityY is not 0 , its showing very
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i had gravity set to one, i set it to 4 now and that seems to fix that problem
Gravity is usually around 9.8f but greatly depends on how you're computing it and your character / scene dimensions
any idea how to get rid of this
oh yes, thats why i put it to 4 after trying out few values
It tells you to toggle the post processing field
Damm