#but how would I know which gameObject
1 messages · Page 1 of 1 (latest)
My solution would've been to find path named Root and delete it to be empty
Can you use ctrl + F to find something by the name of Root?
when I search on notepad, there's "attribute: RootT.y"
nothing else named Root
and all the paths are empty
path:
Then it seems the path is not the issue
I'd try moving the animator controller above the Root just to check if that would fix that clip or not
lemme try
now it has another missing error
Maybe the issue is as simple that your Animator has no Avatar specified
Even though it's a humanoid avatar animation
also other animations show error too, which werent showing before... Like:
yeah no avatar is specified
but for the animations that came with the model didnt need to have that ticked
its only happening for mixamo ones
okay i set the avatar now no missing error
lemme check if animations are working or no
the animation isnt working
although no missin errors
but its just T-posing now
and I checked it on preview as well
See this for reference
Humanoid animations require a humanoid avatar definition
Generic animations override transforms, humanoid animations control "muslces" so they're quite different
I have set this to humanoid already
in the Rig window
when I move the animation controller to the parent object then the animation works
I guess maybe Humanoid animations handle paths in a different way
I'm not familiar enough with them
oh