#but how would I know which gameObject

1 messages · Page 1 of 1 (latest)

midnight marsh
#

My solution would've been to find path named Root and delete it to be empty
Can you use ctrl + F to find something by the name of Root?

cold knoll
#

when I search on notepad, there's "attribute: RootT.y"

#

nothing else named Root

#

and all the paths are empty

#

path:

midnight marsh
#

Then it seems the path is not the issue

#

I'd try moving the animator controller above the Root just to check if that would fix that clip or not

cold knoll
cold knoll
#

now it has another missing error

midnight marsh
#

Maybe the issue is as simple that your Animator has no Avatar specified

#

Even though it's a humanoid avatar animation

cold knoll
#

also other animations show error too, which werent showing before... Like:

cold knoll
#

but for the animations that came with the model didnt need to have that ticked

#

its only happening for mixamo ones

#

okay i set the avatar now no missing error

#

lemme check if animations are working or no

#

the animation isnt working

#

although no missin errors

#

but its just T-posing now

#

and I checked it on preview as well

midnight marsh
#

Generic animations override transforms, humanoid animations control "muslces" so they're quite different

cold knoll
#

I have set this to humanoid already

#

in the Rig window

#

when I move the animation controller to the parent object then the animation works

midnight marsh
#

I guess maybe Humanoid animations handle paths in a different way

#

I'm not familiar enough with them

cold knoll
#

oh