#RPC not executing for clients
1 messages · Page 1 of 1 (latest)
Have you done Debug.Log() outside and inside the if statement to make sure the condition is met for clients?
let me try that
i had actually made the whole game offline first
and then i am trying to port it to online
it was working then
Yeah, that's usually not an easy task at all unfortunately
Multiplayer requires a lot of extra logic
yeah
but currently i am not trying to make the game work
i am just trying so that the host and client are synced
i had done the same for normal tic tac toe
and though it did took considerable efforts i was able to
i had a different approach in that becaues its simple
but due to this ones complexity i was trying so that i wouldnt have to make unnecesary bloat
it worked