#Can an orthographic foreground camera
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for me it kinda looks like the plane is behind the bullets, looks a bit weird
not sure if that's what ur asking lol
The plane is rendering in front of the bullets, but I can change that to make them render in front of the plane instead thanks to my camera stacking technique, and that's also how I was able to put the gameplay elements in the orthographic camera and the background objects in the perspective camera
Although I was looking for an answer to if mixing orthographic and perspective cameras together like this can work (If you understand what I'm saying that is)