#I wanna start getting into networking
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If you are using NGO the doc are here
https://docs-multiplayer.unity3d.com/netcode/current/tutorials/get-started-ngo/
Use this guide to learn how to create your first client-server Netcode for GameObjects project. It walks you through creating a simple Hello World project that implements the basic features of Netcode for GameObjects.
oh nice! thank you!, i do have one question, i heard of a feature called "panel sync" is this a feature below unity 6 or is it supported with NGO?
I think you might be ParellSync. That is a 3rd party plugin. With Unity 6 there is a package called Multiplayer Play Mode that does the same thing
ooh okay, i guess it might be time to move to unity 6. But, anyways does this netcode feature support dedicated servers if i may ask?
im very new to networking honestly, its gonna take me a bit of time to learn
This is part one of the Porting from client-hosted to dedicated server-hosted series.
Also does parellsync corporate with NGO?
yes. if you are on unity 2022 or earlier it works great
Is it installed using the package manager? Or do I need to do something externally?