#animator

1 messages · Page 1 of 1 (latest)

next lintel
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thread

brave kelp
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what should i do ???? man my jumping just stuck

next lintel
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first, get rid of every "Animation" component.

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Do not remove the "Animator" component.

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again, you can search the hierarchy for t:animation to find these

next lintel
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the tab named "Hierarchy" on the left..

brave kelp
next lintel
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If you don't know what anything in the editor is called, you might want to stop and use !learn ...

turbid novaBOT
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next lintel
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I have to ask why you're using Unity 2018.

brave kelp
next lintel
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i don't know what that means

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"green loading"

brave kelp
next lintel
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if you don't know what the hierarchy is then it's going to be very difficult for me to walk you through every single step

next lintel
brave kelp
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@next lintel MY running animation is looping is that a problem?

next lintel
brave kelp
next lintel
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Show me the hierarchy with you searching for t:animation

brave kelp
next lintel
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okay, good

brave kelp
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now

next lintel
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go to the Animator component and assign the "RunningAvatar" avatar to it

brave kelp
next lintel
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now, go to your animator controller and, for each state, click once on its animation clip

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this should highlight the clip in the project window

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I want to see where the "runningreal" clip is coming from, in particular

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The warning says that it's a legacy animation clip, but it looks like it's part of the Running asset, whose Rig settings say it's imported as a Generic animation

brave kelp
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well i deleted tje previous running animation and imported the new it says object is index is 0 at null

next lintel
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you mean this asset?

brave kelp
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the runningjump prefab

next lintel
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well, re-assign the clip to the state in your animator controller

brave kelp
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idk it is not a problem butt why it is happening!!