#animator
1 messages · Page 1 of 1 (latest)
what should i do ???? man my jumping just stuck
first, get rid of every "Animation" component.
Do not remove the "Animator" component.
again, you can search the hierarchy for t:animation to find these
what is hiraachy?
the tab named "Hierarchy" on the left..
sorry
If you don't know what anything in the editor is called, you might want to stop and use !learn ...
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I have to ask why you're using Unity 2018.
my computer gets a green loading whenever i do any click adds componets etc?
@next lintel
i mean loading screen when you transfer files in windows btw this thread is for animation 

if you don't know what the hierarchy is then it's going to be very difficult for me to walk you through every single step
i know man
that's why I'm thinking you should just drop this and go follow a structured tutorial for this stuff
well i know how to transition animation just my animation gets tuck there is a problem in the unity ithinkso
@next lintel MY running animation is looping is that a problem?
Have you done this?
yes
Show me the hierarchy with you searching for t:animation
okay, good
now
go to the Animator component and assign the "RunningAvatar" avatar to it
nothing happend @next lintel
now, go to your animator controller and, for each state, click once on its animation clip
this should highlight the clip in the project window
I want to see where the "runningreal" clip is coming from, in particular
The warning says that it's a legacy animation clip, but it looks like it's part of the Running asset, whose Rig settings say it's imported as a Generic animation
well i deleted tje previous running animation and imported the new it says object is index is 0 at null
you mean this asset?
no oh sorry the jumping animation
the runningjump prefab
well, re-assign the clip to the state in your animator controller
i assigned it
idk it is not a problem butt why it is happening!!