#Semaphore
1 messages · Page 1 of 1 (latest)
So yeah, rendering is killing it for you.
like i said, it comes from the GPU taking longer to finish rendering
is there a way to figure out what exactly takes so long to render?
Can you scroll down here to the render part if there is any?
https://docs.unity3d.com/Manual/ProfilerRendering.html then.
But this is out of my zone of knowledge, I'm a programmer.
yep, same
But can you show the stats screen in your game view?
Perhaps it's something obvious.
Not really optimized, but no reason for it to be this slow.
Oh
Uh, can you make a development build? And profile that?
there is nothing really out of the ordinary from first look
that will take like 2 hours, will test that later
what are your pc specs?
I see that animator component playing thing, there have been cases where that wrecks your profile afaik.
yeah in build it runs way faster
one sec
Close that view then in the editor, or is it closed?
it is closed
I guess maybe the editor itself just slows everything down? Game runs way faster in build
stuff is always slower in the editor, if you maximize the window how much does the framerate improve?
maybe like 5-10fps more?
Why is that a question? Can't you just see it?
thats not a question, thats my answer
Full screen should disable the rest of the views, so it should remove the overhead.
Okay
16GB ram, rx580, ryzen 5
Well I thoroughly dislike profiling the editor, it's always a janky mess.
ok i actually know very little about amd GPU's to tell you if thats a good gpu
its getting kinda old, that might be the issue
midrange shouldnt perform that bad
i mean, i use this gpu for 5 years now
No, but just come back with a development profile please, we can just be fixing a problem that isn't there.
Unless your overdrawing all those 600 batches, this shouldn't happen on that graphics card.
when i started making games i had an integrated graphics card, and i made scenes worse optimized then yours that still ran good enough
can you show your scene?
ah is it a work project?
yep
then ask your graphics people to optimize the damn game lol
the issue is that I'm the only person experiencing this. For everyone else game runs much better. And in the build it runs good for me too
the thing is that your PC is not industry standard, unless your working from home on your PC they should give you a better PC
i'm working from home
what render pipeline are you using?
urp
you can create a custom quality profile for yourself and decrease the render scale and other quality settings, that should help you make the game playable for you in the editor