#Look at weapons showcases for MW2019,

1 messages · Page 1 of 1 (latest)

proper marsh
#

Do you have a direct example to show

glacial snow
# proper marsh Do you have a direct example to show

I don't know why but Kar98k reload is bugged. It wasn't before.

0:00 HANDGUNS
1:47 SHOTGUNS
3:48 SMGs
6:56 Assault RIFLES
11:03 Marksman RIFLES
12:43 SNIPER RIFLES
14:20 MACHINE GUNS
18:02 LAUNCHERS
19:19 OTHER

Weapon Showcase playlist:
https://www.youtube.com/playlist?list=PLwJfG6S18tmVnKn56-h_splHFJiVEKuyV

Call of Duty playlist:
https://www...

▶ Play video
proper marsh
#

So they're particle renderers of some variety
If the bullets themselves are projectiles with gravity, none of that simulation needs to be done by the particles and they only need to be attached to the bullets

#

Might be circular particles with trails, or circular particles of the "stretched billboard" type that are round from behind but elongated from the side when in motion
Meshes work too but mind the polycounts

#

If you need a lot of particles and to attach them to projectiles that already are simulated on the C# side then VFX Graph is the most effective option

#

If the particle positions only need to be approximate and handled by the particle simulation, then Particle System is an option as well, being easier to use than VFX Graph in my opinion

#

For rapidly firing weapons games often don't bother simulating every tracer or even matching them up with the real bullets