#It's on the polyhaven link, all free.
1 messages · Page 1 of 1 (latest)
That's it
For some reason the model only comes with the trunk e branches mesh
Click on the checkbox for the texture you want to download
Ah, makes sense
Mystery solved, I believe
@earnest pond Because the texture has nothing in the alpha channel when imported, it's automatically given a texture format that can't have alpha
And swizzling to give it alpha cannot change that
Which I believe is an oversight on Unity's part
That explains the weird glossyness all the materials are having.
Indeed, it was forcing A / smoothness to 1
Fix it by overriding the format here to RGBA DXT5/BC3
And using the swizzling settings from earlier
What does this do to the alpha?
It swaps the texture format to one that supports alpha
And lets us define data in that channel by swizzling
Otherwise it defaults to RGB DXT1/BC1 which ignores alpha entirely and treats it as 1
Try to change the scene to Unlit Draw Mode and see if you get these errors
Nope, though I'm not on Unity 6
Hopefully its just a bug then