#Monster

1 messages · Page 1 of 1 (latest)

lone lake
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@polar breach

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It's good ?

polar breach
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yes

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!ide

midnight plazaBOT
polar breach
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click the one that says Visual Studio

lone lake
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Ok

polar breach
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verify follow all the steps

lone lake
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it's good I updated Visual Studio

polar breach
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screenshot the editor again

lone lake
lone lake
polar breach
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Visual Studio

lone lake
polar breach
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ok its configured now at least

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so did you actually put this script on the enemy and linked both references?

lone lake
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Yes

polar breach
lone lake
polar breach
polar breach
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put this component on the floor and hit bake

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make sure all the settings are correct

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don't include Player and Enemy layers

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you need to split those off, you don't want to be baking those since they move

lone lake
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it's a little better

polar breach
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are your agent size 0.5 ? dont need to make them too fat

lone lake
polar breach
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I cant tell how that looks in game

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the agent size vs wall gaps

lone lake
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I modified the radius

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now he's pimping the monster system

lone lake
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I want to make so that the monster makes turns in the map but if the player enters the area of the monster this one it goes to start to pursue it during one moment then to take again its road

lone lake
polar breach
lone lake
polar breach
lone lake
lone lake
polar breach
lone lake
# polar breach isnt that whats happening now?

yes, but it follows it infinitely from the start of the game whereas at the beginning I want the monster to move in the map but if the player collides with a circle which surrounds the monster, the monster will pursue the player for a few seconds and then repeat laps in the map

polar breach
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right, you need to create states for your enemy

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you can use a bool which is probably easiest

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but a good way to learn is enum

lone lake
polar breach
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lone lake