#Monster
1 messages · Page 1 of 1 (latest)
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it's good I updated Visual Studio
its more than just updating visual studio
screenshot the editor again
Ok 🤣
the unity or visual studio editor
Visual Studio
ok its configured now at least
so did you actually put this script on the enemy and linked both references?
that's to say ?
do you have an actual nav surface baked for the navmesh agents to walk on?
no how can I do it?
put this component on the floor and hit bake
make sure all the settings are correct
don't include Player and Enemy layers
you need to split those off, you don't want to be baking those since they move
I have a question. The path doesn't completely cover the road.
it's a little better
how much is the radius
are your agent size 0.5 ? dont need to make them too fat
NICE
I modified the radius
now he's pimping the monster system
I want to make so that the monster makes turns in the map but if the player enters the area of the monster this one it goes to start to pursue it during one moment then to take again its road
which start
that's to say ?
what
you told me which start I didn't understand
you said it goes to start ?
ah I understand like if the player collides with the area around the monster it will follow it for a few seconds and then it will stop following it
the player follow enemy ?
no the opposite is the enemy that will follow the player
isnt that whats happening now?
yes, but it follows it infinitely from the start of the game whereas at the beginning I want the monster to move in the map but if the player collides with a circle which surrounds the monster, the monster will pursue the player for a few seconds and then repeat laps in the map
right, you need to create states for your enemy
you can use a bool which is probably easiest
but a good way to learn is enum
How can I do this?
there is no possibility to give me the solution I know that I have to learn the basics but here I need it please 
its all related