So its been a while since i made a serious attempt at game development and it seems like ambitious game design may be viewed differently these days given the power of tools like unity.
For example, I made a post on the unity non commercial projects board and a lot of the feedback i got was from people who seemed to feel what i was doing was too humble.
So I want to think relatively big and explore what modules I would hypothetically use to make exactly the game I want to.