#It could be your AR session. When it
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so should i add a dont destroy on load to it? (what about AR cam that has ar cam manager, input manager?)
but wont it interfere with my VR scene?
The preferred workflow for that is have prefabs that you want to setup on boot in a starter scene, and then you additively load/unload your content scene
You might want to have your xr origin stay in the base scene, along with event system and interaction manager
I dont think ar session will cause issues
- i also need xr rig in vr scene
- but additive loading would render both the scenes, wont it?
The base scene doesnt have duplicates with stuff in the other scene
dont get you
Scene 0:
- Managers
Scene 1: - VR Content
Scene 2: - AR Content
Scene 0 loads initially
You then load scene 1
Then unload scene 1
And load scene 2
my mr scene (starter scn) has ui stuff, press a btn (view in vr) and u go to vr scene with a vr 3d environment where vr locomotion is used to move around. then press menu btn on controller tog et back to mr ui scn.
ok so i will add ar managers in scn0 (always loaded),
UI in scn1 (load this, unload scn2),
vr in scn2 (load this, unload scn1),
But what about VR rig? do i disable MR rig and enable VR rig in scn0 only? no xr rigs in any other scnes?
I dont see why youd need a different rig
can do but that's a very hardcoded way.
the mr rig is passthrough enabled, vr rig is a simple vr rig.
Yes but you can control whether passthroug is active
yeah
It should be possible to have the same rig and just control settings on it
so this looks good?
Yeah itshould be fine
okay.