#anyway, this is taking over the channel
1 messages · Page 1 of 1 (latest)
thread
haha
but im actually curious as to why this would not be as practical as i imagine it to be?
Build -> receive -> test -> oh it crashes -> make changes -> send to builder -> repeat
without the send to builder part
-> fix the error
Build -> receive -> test -> oh it crashes -> fix the error -> upload
(if you can send the unity project)
You've been answered and you respond with "but what if it wasn't"
That reads like someone who has never done a build to publish
Anyone who has can immediately see the problems with this idea
Also see what digi said
If here were this human-operated build farm, you would either be dealing with:
- Complete braindead latchkey employees that hit a button and if anything goes wrong they just paste the error message
or 2. Prohibatively expensive. Like, cost as much as an entire mac development ecosystem to do one build
10 dollars is an absolute pipe dream
You want a 1 to 1 build partner, if they're gonna be doing this extra stuff you want (fixing the project).. then it's gonna cost you way more than $10
well then yeah what if you could get a 1 to 1 build partner...
I'm £500 p/d
haha
8 hrs
Reasonable price honestly
but like... there is pretty cheap labor available
for 8h of ios dev you can find that for $50 if you know where to look
So it relies on exploitation, which means you CANNOT trust it
$50 for full build service?
no not really...
lol
it won't be GOOD dev
this is a meaningless tautology
Then it would not be cheap
i would not because it would not exist
if i could have anything i wanted i'd ask for a pony
bruh it can exist...
And still no. Now the price is going up as you realize your pipe dream makes no sense
just hypothetically
then it wouldn't be $50 😄
then give me my pony
Why pay every time you need to do this instead of one time?
You're not just paying for the build service to make a build, you're paying to cover the cost of their setup..
literally... $50 per build, 1 day of work at $1000 / month in a 5 day work week... you can easily find devs to hire at this price in certain areas
and what does this $50 get you?
Minus expenses.....
It sounds like you not only don't understand how developing works, but also basic business principles
you send them your unity project and the company guarantees that they will build it for you and possibly fix errors etc
You do your own Unity -> Xcode build, you send that to the builder.. they build your iOS app and upload to testflight.?
Why would you send the entire Unity project?
in case the builder runs into issues
and needs to fix things within unity
So you just want to pay $50 to get a build back, no matter how long that takes
sure, i mean i doubt it'd take a full 8h for most cases
So $50 dollars every time or $100 that will cover every time if I just get a crappy resale mac and do it on my own.....
(Going based on how much it cost me. Could probably find cheaper ones)
sometimes 1h, sometimes 2 days, whatever, but assuming the numbers would work
and when it does, they'd not want your job because it's making them lose money
$100 mac would not be so ideal lmao and if you have the build issues in the first place with low experience you'd still have to go through 8h of pain to resolve them
It's ideal for me
vs just simply paying 50 and then not having to worry about anything
Worry about trust. Which can never be guarenteed. Plus it's $50 for every iteration and every project instead of a one time cost
anyway... Unity Cloud Build can do it: https://forum.unity.com/threads/appstore-submission-from-unity-cloud.600568/#post-5660470
i mean... there are ways trust can be established, thats no problem imo, and it could also be a subscription to have access to x builds / month
No there are not.
build -> receive -> test -> oh it crashes -> make changes -> send to builder -> repeat
The crash I meant in this is from your game, it crashes on the 5th level. The builder isn't going to test that, nor are they going to fix that. So then how much do you have to now spend to troubleshoot and fix this?
ok this is the first fair point...
Again, you clearly have no idea how development works OR how businesses work
🤓
dev part is true, but besides the point
it's the point I made 20 mins ago 😄
Just cleared up the crash bit
then what if we were to go back to the $10 option, where one build attempt is made and if there is an error that has to be fixed within unity, it gets reported to the dev
It is the ENTIRE point. You have a ton of devs saying it makes no sense. Because that is the only perspective that matters.
But no, more worrying is that you clearly have no idea how businesses work. You are ignoring basic business 101 principles
"You can guarentee trust, AND have it cheap, AND quality people would jump at the chance"
dude im not an experienced dev thats why im asking here in this unity server and appriciate the clarifications... who are you even to talk about business lol
lol, the builder isn't testing the game. All they'd do is test that it launches and then close it and send.
If there's an error that needs fixing in Unity, that's up to the dev themselves to find and fix... if you want anything else, then you want to hire a QA house
I operate a million a year company, own my own audio business, handle bookkeeping and accounting for two others and am getting a degree in accounting
sure buddy
QA house?
Yes
Just to be clear, million a year isn't much. That isn't bragging lmfao. You asked how I know about business
but wouldnt it still be optimal to be able to have an attempt made on a mac for only $10?
🤓
For $10.. what you would get is someone in a third world country, downloading an xcode project, buidling, send sending it to you.. any issues and they won't know what to do or offer any assistance
Sorry I hurt your feelings with honesty I guess
yeah yeah buddy
All I can suggest is PLEASE take business 101 class. It will save you from you VERY dangerous misconceptions. You have absolutely no clue how a business works, clearly
bro 😭
this is funny
Just develop a game, you'll see how quickly this becomes not practical
I can sometimes do 50 builds a day
yeah I can see now, thx for explaining from a dev perspective
Dangerous ignorance is not funny in my opinion. I've seen it bankrupt people. But hey, make light of it if you want
brodie i dont have anything to prove to you but i can tell you have a very limited mindset when it comes to biz lmao
and thats funny to me
because youre trying to tell me to take a biz class hahaha
Yes. If you go into a business a business class is a good idea 🤷♂️
You'll be one to find that out the hard way I guess
sure buddy
I'm done either way. I do wish you the best
yeah, you too
mebbe you both just give up and move on now
👍
As carwash said, we should move on? Admit what though? I still think you have a lot to learn about business. Especially the kind that include payroll
You may have sold a startup, but the prices and ideas you had were just completely unrealistic in a frankly terrifying way.
That is the last time I respond. Please stop pinging me
Ahh, I see you edited your post to make a childish joke. Got it
you are exhausting.