#ShadowShard - URP HBAO
1 messages · Page 1 of 1 (latest)
you need at least color setting and color bleed
I will think about it. In general, it will not be possible to do color setting for PBR mode (since the Unity process only one red channel inside the shaders), it will only work with After Opaque. Color bleeding will also unfortunately only work with After Opaque mode for the same reason. I think I'll do this in an update as soon as I get to the asset again (I'm currently working on URP+ 2023).
i didn't even think SSAO could work on transparent materials!
so you're compatible with 2023+ ?
No, it doesn't work on transparent ones. After Opaque mode renders AO immediately on Color Pass, which is more optimized because shaders do not take into account PBR calculations for AO.
This has not been tested for 2023.