#where do i make the thread?

1 messages · Page 1 of 1 (latest)

buoyant pilot
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Right here

warm jackal
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let's start here.

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now

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we have our 2 gameobjects

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they are windows

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they are not Unity's premade cube thingies

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they are 2d texture walls

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that are super thin

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they are against eachother

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now here's why you need to know this

buoyant pilot
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what is a "2d texture wall"? Can you be more specific about that? What I mean is, they are a GameObject with what components on them?

warm jackal
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the windows are right against eachother because their 2d textures need to be merged like eachother need to be merged

buoyant pilot
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so it's a MeshRenderer?

warm jackal
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both windows have same textures

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if it were 1 window and you went from it from the other side,

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you would not see the window

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and it would not collide

buoyant pilot
# warm jackal this is the window

That's really not what I'm asking for. You're not answering the most important questions here which are "what on earth are these things made of"? That's the important information that is needed to answer your question

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I'm assuming it's a MeshRenderer rendering a custom mesh

warm jackal
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let me check

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yes

buoyant pilot
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If you want to combine your meshes into one, you'll need to use Blender or ProBuilder

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or any 3D modeling software of your choice

warm jackal
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it's a Unity plane

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@buoyant pilot it's a Unity plane, not really any mesh of mine, I think that makes a difference

buoyant pilot
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if you want to make a custom mesh, e.g. one that's a combination of other meshes, you'll need 3D modeling software

warm jackal
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I don't want to do that

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I want to combine 2 GameObjects into 1

buoyant pilot
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That isn;'t a thing

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I'm telling you the right way to do this

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or instead of trying to use Unity Planes

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actually make a custom mesh.

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You can use ProBuilder for this

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or any other 3D modelling software

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but you're not going to get the result you want from just stitching planes together

buoyant pilot
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I'm sure

warm jackal
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The result I rlly want is my Navmesh to show that it is walkable, but I went in the navigation and they didn't respond