#where do i make the thread?
1 messages · Page 1 of 1 (latest)
let's start here.
now
we have our 2 gameobjects
they are windows
they are not Unity's premade cube thingies
they are 2d texture walls
that are super thin
they are against eachother
now here's why you need to know this
what is a "2d texture wall"? Can you be more specific about that? What I mean is, they are a GameObject with what components on them?
the windows are right against eachother because their 2d textures need to be merged like eachother need to be merged
this is the window
so it's a MeshRenderer?
both windows have same textures
if it were 1 window and you went from it from the other side,
you would not see the window
and it would not collide
That's really not what I'm asking for. You're not answering the most important questions here which are "what on earth are these things made of"? That's the important information that is needed to answer your question
I'm assuming it's a MeshRenderer rendering a custom mesh
If you want to combine your meshes into one, you'll need to use Blender or ProBuilder
or any 3D modeling software of your choice
it's a Unity plane
@buoyant pilot it's a Unity plane, not really any mesh of mine, I think that makes a difference
if you want to make a custom mesh, e.g. one that's a combination of other meshes, you'll need 3D modeling software
That isn;'t a thing
I'm telling you the right way to do this
or instead of trying to use Unity Planes
actually make a custom mesh.
You can use ProBuilder for this
or any other 3D modelling software
but you're not going to get the result you want from just stitching planes together
I'm not sure..
I'm sure
The result I rlly want is my Navmesh to show that it is walkable, but I went in the navigation and they didn't respond