#🤷♂ I cant really say much without

1 messages · Page 1 of 1 (latest)

boreal crest
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i did upto this

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now i want the object go like this red path...in the left side, half in the right

daring spindle
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Looks pretty decent so far, is this for like a damaging attack? Maybe you can try to define some path via a bezier curve (or realistically any set of points). Then just move the objects along the path

boreal crest
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i can't do the part where half objects will follow right and half will follow left side and will add a force at the end toward the front

boreal crest
daring spindle
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Hmm it may be tedious to have these all done through code. I think an animation would be a lot simpler here if you know how to make one.

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I honestly dont know a nice clean way to get that effect dynamically through code. You would have to check what objects are on the left and right side by comparing the local position, and then somehow move them along a path you define.

boreal crest
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if i make an animation how can i do it for every objecta...like if the player is in another place and the objects around him are different..then how can i achieve the same system fro those different objects?

daring spindle
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Itd work... but an animation could be a lot simpler because you can just drag it in inspector

daring spindle
boreal crest
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yeah yeah..like in the vdo...it gathered all the object near around the player

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it would be same in any position and any objects around him

daring spindle
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Oh ok I initially thought the objects were something thatd spawn from the character

daring spindle
boreal crest
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i will try it..and try the bezier curve..thank you so much for the help...i never thought about that bezier curve thing

daring spindle
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At the end of the path you could launch them via physics even. If you need them to go further

boreal crest
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🙂

boreal crest
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i couldn't achieve what i wanted to