#Game Server Lifecycle

1 messages · Page 1 of 1 (latest)

floral gazelle
gentle totem
#

One more question, I've already read the "Deallocations" page, but want to clarify.

As long as I don't deallocate via matchmaker or deallocations REST API, I don't need OnDeallocate() event from the SDK, right?

The only source of deallocation would be Application.Quit(0); from my side.

And same with OnAllocate(), as long as I have the "start on provision" setting disabled and I deallocate only via Application.Quit(0);, I don't need the OnAllocate() event, right? (bcoz in this case binary running = allocated).
@floral gazelle

jolly lion
#

There is also a TTL on server allocations. I believe the default is still an hour. After which it will deallocate itself.