#Fixing My Animation
1 messages · Page 1 of 1 (latest)
yeah no problem sorry for the day late response
i could go into deep detail and give you advice or i could just be short and sweet
yeah just gointo detail
I dont mind being roasted
tbh its actually really good the i really only see two problems with it
Two of the frames just look unnatural one is right after his fist forms it looks like it glitches so I went through it frame by frame and the fist moves forward slightly then back straight up then hits the ground it kinda gives it a glitchy effect
Indeed, the hand contraction is really hard for me. Any idea for how I can fix it. I want it to have kind of fluidity, much like a string being pulled back?
The other isn't really that big but you used a streak when you made him hit the ground which isn't bad by any means but using streaks is more associated to speed and the way it was animated seems like you wanted force not speed
I would need to learn much more about timing the keyframes and how to draw them to save the most time on animating lol
doubling the keyframes would only bring in more burden
What animation software do you use
Krita is a good one and the one I use but if you like aseprite keep using it
ye Krita and Photoshop are like for professionals
Im not one lol. Just a programmer getting my hand on animating to put my ideas to live
Not necessarily but I see were your coming from
Ok so how did you animate it did you do it frame by frame
Ok so I tried asespite and it's missing quite a crucial part in animation
yes I drew it frame by frame
Ok so that's one problem while it can be done that way it is harder especially without onion skin
there is onion film
Ok so that's one problem while it can be done that way it is harder especially without onion skin
you mean this?