#it does it on its own not if i press

1 messages · Page 1 of 1 (latest)

gloomy lake
rough temple
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Last bit that i dont understand at the moment is why if I start server without doing test allocation previously, it ends after 15 minutes regardless if i am connected or not. Does that mean i should always do test allocation when starting new server?

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status is a bit confusing to me because i dont understand difference between allocated and online. Allocated seems to be online already because i am able to connect to server with that status.

glad mirage
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Test allocations used to be an hour. I don't know if that's changed. But if they changed TTL for you then that shouldn't be an issue any more
Allocated means the game is running and players can connect. Online means it's ready in case any allocations are requested

rough temple
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seems its not issue anymore, i left server without any player connected and it was running for 2,5 hours without issue after which i connected

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the only thing left is how can i set TTL time without having to mail unity support to do it for me. i read some documentation but i really dont understand anything about it apart from need to create service account

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where am I putting these codes?

glad mirage
rough temple
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do you know any server host provider that is meant for persistant servers?

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i wont move just to know alternative if it happens to be issue

glad mirage
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The easiest way to allocate a server is through matchmaking. But as found you can also use the web API. But it needs admin credentials so you would probably do that through cloud code

glad mirage
rough temple
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didnt know google cloud offered server hosting

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thank you so much for help man. like really

glad mirage
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I want to say that all of the unity services are running on Google cloud

rough temple
glad mirage
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The servers themselves are either Linux or Windows. The android game can connect to them no problem