#hi, has anyone had an issue with unity
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if I use the same shader in another project this doesn't happen
Does anything seem significantly different between the two projects?
I haven't done it but I've heard that modifying packages can be finicky
One is a clean project with only that shader and the one that fails is my game with all the scripts and packages I'm using for it, I'm thinking maybe some asset/shader preprocessor could be the culprit but I can't find references to any in the project
Initially I thought it had something to do with cache, but cleaning the ShaderCache folder didn't help