Hello, I am relatively new to Unity, and I am trying to implement an outline scriptable render feature.
The way it would work is essentially to pass the depth and normal textures into a shader and use a Sobel filter on both to determine if an edge has to be drawn.
I am however struggling immensely when it comes to implementing this, unity just does not want to play well.
I keep getting errors like: Shader error in 'Shader Graphs/Master': redefinition of '_CameraNormalsTexture' at line 183 (on metal)