#@Enenra maybe you should just draw the

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rancid sparrow
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didn't you say that a MonoBehaviour/ScriptableObject would limit me to a drag-drop instead of entering in values?

sharp rock
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I mean the class that holds the list of ChanceItems. Make a custom editor for that class

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And draw the values however you like

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Loop over the list and use GUILayout/EditorGUILayout methods, for example

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The drawback is that you lose the nice default list UI, reordering etc.

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But you can easily implement reordering with some arrow buttons

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If order doesnt matter then its not an issue

rancid sparrow
rancid sparrow