#oh, i'll dowload it then
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Curved shader
oh thought that would name it
made a thread so we dont flood help with this 🙂
and appart from this... Do you remember you talked me yesterday about profiler? I found the problem thanks to that... it was the postprocessing...
nice!
yeah post processing is very heavy
its a balance between good looks and perfomance
you might need the URP for this to work
I think they updated the github
Yeah? but what's exactly urp?
yea
its the new render pipeline
its supposed to be optmized for all platforms
i know is that... but i don't know farther than that
and is there any way to implement it on an already created proyect?
you could
if you have other custom shaders built for old pipeline they might not work just FYI
is it postprocessing a shader?
no URP has its own post processing
you can remove that package but you have to make the same Profile settings
oh, so if i use the postprocessing included on URP once i install URP it could work better than without urp?
hehe
you have to remove the old package but yeah the URP has its own, its probably more pefomant if its newer. I have not analized both
np
and this is the same project as this one, right?
so i can download the folder without downloading the entire package
apparently so
even tho the description said otherwise lol
trying to make a test project rn curious to see if it works
oh hehe
yes so far adding the script to cam does nothing
there has to be something more enabled prob
they havent mentioned anything in github
ooff, it's going to be more difficult than i expected hehe
there is probably an asset or out the box solution somewhere
but this the only one that came to mind and its free, just needs slight reverse engineering
but a shader / render effect will do this basically
and looks simple enough
How can i use on of them?... Just tell me it if you have a bit time...
perfect thanks!
Oh i see whats going on
They're just materials
thought they added it as a renderer feature
sometimes the simplest answer it the right one..
Oh, so finally its just one code?
1 code and the materials
the only annoyance is the material is "Unlit"
so it doesnt react to lights
I guess this is for perfomance reason since this project was made for Mobile
maybe you can find another curved shader maybe thats supports Lit material
I found this
https://youtu.be/BPuW5EUORA4
Let's learn how to make a curved world shader graph in Unity! In this game development tutorial, we're going to be creating a new URP project and creating a shader graph in Unity.
Curved World Unity Asset: https://assetstore.unity.com/packages/vfx/shaders/curved-world-173251?aid=1100lFmGB
Animal Crossing World Bending Shader: https://youtu.be/...
IM not sure if its actually Lit or Unlit
interesting... i'll take a fast look at it
yeah lmk how it works out
but... imagine that's the shader
huh
how could i apply it to the game view?
sure, but imagine that there's just that shader...
put WorldCurver.cs on the camera
wdym
it's done by chat gpt
wat
no
dont use that crap
anyway these are the files from that project
disregard Unlit_CurvedUnlit
ok
so i download that folder and i put it into unity
yes
lol you're still on this? just download the whole zip
its less than 50mb
Srry XD i don't usually download certain folders from github 🙂
and once tha's done?
the Script i told you earlier
put in on cam
right click on each one of the shaders and Create Material
then put yoru textures in eachmaterial and apply
you have to replace all your world meshes with that material from shader
the texture goes in the material
that's the space...
i think
so i need to replace all meshes with that material and that's it?
but wich of them i use for all meshes?
srry for ask you a lot... 😦
click the mesh and look at their material
you can see how many you have copy
or try switching the shader maybe directly on their material to Curved
dont think it works on terrain, not sure
you're right
i'll found a way for that... i don't wanna waste more your time... but just one thing... do you know why lights don't work correctly?
oh hehe, sorry
btw u dont have to put it on the playeritself, only the bacgkround objects
also the road should just be meshes as well
maybe do it in blender
yeah, the road it's not a problem, but without lights it looks a bit bad... so now i moreless know how shaders work i think i could find more... i hope so and for the plane i could create a plane and create a texture with the shade of the terrain...

On a random page
pretty cool stuff
yeah
but i still having the problem that i can't apply the shader to the terrain...
do you know how to do it? or just copy it textures and move them into a plane?
i just did it to be able to paint textures inside unity hehe
is it that possible on a plane?
or can i export terrain textures? i honestly don't know if that's possible
im not sure