#Colliders (Mesh, Box etc.) don't change world pos even if I installed Unity Physics package.

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ashen terrace
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What's the problem?

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Colliders (Mesh, Box etc.) don't change world pos even if I installed Unity Physics package.

tidal bough
ashen terrace
tidal bough
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Are you coding in ECS or GameObject? Because there is no mesh collider after ECS baking.

ashen terrace
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Can you I use any physics for DOTS?

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Or should I add it through the code?

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Okay, now I understood.

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Other colliders should the part of the sub scene.

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Okay, but I have the problem that even in Entities Hierarchy I cannot see MeshColliders and etc.

tidal bough
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Believe me, you should read the documents thoroughly before actually diving into this, it does save time.

ashen terrace
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But in GameObject Hierarchy mesh colliders and highlites doesn't update as it should.

ashen terrace
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I just dragged another collider into subscene.

tidal bough
ashen terrace
tidal bough
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At the moment, you have to use other tools for visually debugging colliders. I suggest ALINE.

ashen terrace
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Yep, I found it.

tidal bough
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Yeah, there is an open source alternative but I don't use it so can't recommend.

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You can search Line Burst on github