#Colliders (Mesh, Box etc.) don't change world pos even if I installed Unity Physics package.
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Colliders (Mesh, Box etc.) don't change world pos even if I installed Unity Physics package.
You're selecting the wrong thing. First you have to close your subscene(s), then select the entity on Windows > Entities > Hierarchy, not the gameobject Hierarchy.
https://docs.unity3d.com/Packages/com.unity.entities@1.0/manual/editor-hierarchy-window.html
And how to use actual mesh collider?
Are you coding in ECS or GameObject? Because there is no mesh collider after ECS baking.
What about BoxCollider?
Can you I use any physics for DOTS?
Or should I add it through the code?
Okay, now I understood.
Other colliders should the part of the sub scene.
Okay, but I have the problem that even in Entities Hierarchy I cannot see MeshColliders and etc.
Believe me, you should read the documents thoroughly before actually diving into this, it does save time.
But in GameObject Hierarchy mesh colliders and highlites doesn't update as it should.
Well, I solved my problem.
I just dragged another collider into subscene.
The point is after baking you don't care about Mono Components or GameObjects anymore. From that point onwards you are going to work with Entities only.
Well, it dramatically makes difficult to "debug" gameplay.
At the moment, you have to use other tools for visually debugging colliders. I suggest ALINE.
Unity Asset Store?
Yep, I found it.