`public class RollSwitch : MonoBehaviour
{
[SerializeField] private GameObject eleron_Left;
[SerializeField] private GameObject eleron_Right;
[SerializeField] private float roll;
[SerializeField] private float speed;
private Vector3 direction;
// Update is called once per frame
void Update()
{
roll = Input.GetAxis("Horizontal");
eleron_Left.transform.rotation = Quaternion.Euler(-90 + roll * 25, transform.rotation.y, transform.rotation.z);
eleron_Right.transform.rotation = Quaternion.Euler(-90 + -roll * 25, transform.rotation.y, transform.rotation.z);
}
}`