#yello?
1 messages ยท Page 1 of 1 (latest)
ohh you have keyframes?
hmm not sure why its not exporting correctly
i think its a unity problem or exportation
i tried flipping to -Z up
to make it upside down and its not working
its still just facing left
might be something that i did in any previous life coming for revenge or sum
do you know which direction forward is supposed to be though ?
it should be z
blue Z should be forward in unity
yea
its not making sense in any way, since if i change any of the exportation settings it just wont change a thing when its exported into unity
for some reason
yeah something with your model
because with other models it doesnt do this for me
i also tried any combinations and still export the same
thats not right
its not ๐ญ
might be a settings in unity import settings
thats the think, ive been stuck for like 3 hours in this
hmm ill check
this is straight just weird
the icon its in the ground and the model itself appears well oriented
oh?
dayum
wait
its funny because its not watching left anymore but its in the ground
maybe changing again the think in the exportation in blender might finish repairing it
you tried the FBX I sent too
yes
this is the one u sent
ohffs
hell nah, ill try another bfx to see if the model is the problem
blender or unity?
changed the model to a random one that i found on internet and it works perfectly, i want to throw my pc out the window
strange
upside down or breakdancing or sum
the thing is that the model itself has an error on it and after 3 hours im done
is the model nested into another object
yeah I think so too, is just weird that now it works on my end and still not working there
the only thing I can think of is that Bake Axis this but if you hit apply and didnt work then yeah not sure lol
it would drive me nuts too, I'd use a placeholder or something while i sort this
just to get a fresh mind on it
oof ๐
give it another go tomorrow with a fresh mind

