#Discussion: Multiple Scenes or Single Scene for Game State

1 messages · Page 1 of 1 (latest)

worthy mulch
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Hey all, I have been looking around the internet and I was wondering what the thoughts from the community are in regards to use of multiple scenes to manage game state or utilizing an actual state machine and a single scene?

I've used both but leaned towards the multiple scenes solution mainly because of how it "cleans up" your state for you (outside of DontDestroyOnLoad) but the major failing I've seen with this method are when it comes to testing and being able to drop yourself into a specific state in the game.

Just wanting to start a discussion, I believe there are many ways to do any one thing and no absolute "right" answer but maybe I'll learn some new things I haven't thought of before.

golden surge