#in this platform you can load into
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I've created a thread so we don't "polute" the main channel
So you guys are using it internally?
i don't use trilib internally no, but i was thinking of using it as a demo
Got it
Doing my best here to make it less "memory-hungry"
Some users complain about the loading speed, but surprisingly, it generally loads model faster than FBX SDK
But memory usage can def be improved
Such a nice platform you guys have
yes i am also a fan of trilib 🙂
you are welcome to make some demos and host them
for free
it will build from your github automatically
using the plugin, you can execute javascript code in page to add a file drop listener to the whole screen. then send that data back to your unity instance.
Sounds like a great option for online loading/processing of large/complex models
But in such powerful machine, using Unity builtin loaders in headless mode should suffice, I guess
your thing would be way way faster
just outputting the asset bundle would take forever