#Cryptic red dots in Unity Editor
1 messages · Page 1 of 1 (latest)
There is no 2023 lts.
But also, is the issue the materials?
Oh lol yea I missread it lol.
It is almost everywhere sec
Thats how it looked like at the beginning
Huhhh. This is different than the normal render pipeline issue (where everything is magenta), but I wonder if it is related.
What render pipeline are you using, and what shaders do the materials have?
Honestly, I think it is something else. I've never seen this. But might as well mark the box that we checked it
idk im completely new in Unity. Just want to learn C# more for School by doing games x3.
But I created a new Project with the 3D (HDRP) Template
And I use the Old sea Port asset
Perfect! So you have the Hight Definition Render Pipeline.
I looked up that asset and it looks quite old (editor version 2017).
I'm thinking it's not compatible with HDRP? Or some other change happened in unity along the way?
In the tutorial I watched it looked normal and I also switched to the same Version the YouTuber uses
But OBS can't even create a Screencapture or so I guess something with pipewire or so?
I think it's more about the pipeline.
Did the youtuber use HDRP? Try making a new project with the built-in pipeline
Not URP or HDRP
Okay and yes he used HDRP
He did? Hmmm
Second I can send the tutorial
Not sure then. Might be something else? No idea
https://youtu.be/IhBeV1gKYZU?si=VRVgXZf5x9TZwcwq
I followed this
This is Tutorial# 02. In this course you will learn how to create first person shooter zombie apocalypse survival game using unity game engine. This complete course is on our udemy. This is a complete step by step unity zombie survival game tutorial.
Download Project Assets: https://www.udemy.com/course/learn-to-create-first-person-shooter-fps-...
~ at 2:33
wat
But also... the asset creator said it isn't compatible with urp on the store page
Idk what I selected lol, was a guess
Ah okay
That means its because of the old asset right?
No, it's just because the asset creator chose to use a pipeline.
All three are valid, but they are not compatible with each other.
I'm gonna watch a little more of the tutorial and see what happens with him
Oh yep, he had the magenta scene error from using the wrong asset. I bet he updates the shaders next, did you do that?
He converted it into
Yeah, he couldn't even convert all of it haha. I'm where he is turning the water into dirt. I dunno why he chose urp if he was gonna use an asset for BIRP
Very weird
It works very well in just 3D Core I tested it out. Are there much differences between URP and just 3D Core or not? Because I would then continue just so with the tutorial
Yea I saw it x3
3d Core is just a template. 3d core probably uses the Built In Render Pipeline. It's just.. the default one
okay that means I can just continue with the Tutorial and skip or research / ask for the problems right?
I think so. I don't know what else the tutorial covers, but the render pipeline might be out of scope? If he does stuff like modifying the graphics/shaders, it may cause issues with following it, because that will be different.
yea
If it is just gameplay and building the map, you should be fine
I always suggest this for c# only (i think it's worthwhile to get a handle of it outside of unity)
https://www.w3schools.com/cs/index.php
And unity's own for learning the unity api
https://learn.unity.com/
