#Asset Rejected Emrah

1 messages · Page 1 of 1 (latest)

vernal crown
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Hİ

fresh hatch
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Hi,

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So I'm guessing you submitted an Art Asset

vernal crown
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I appricate for your time

fresh hatch
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np

vernal crown
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yes I sent a texture pack

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do you mind if I send some images to here

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scrennshots

fresh hatch
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ok which RP's did you say it is compatible with?

fresh hatch
vernal crown
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I made a demo shader with shader graph. I created with a URP project

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URP core

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I then made the shader with graph and also added HDRP package to that project

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But they say its not compitable

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one sec

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In the right side as you can see it has ''active target '' as 3 pipeline

fresh hatch
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can you screen shot the Packages tab from your publishers portal please

vernal crown
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this is how it looks in scene, no problem for sure

fresh hatch
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ok, you can delete that screenshot

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so show me a screen shot of the asset in Built-in and HDRP

vernal crown
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like I have one single project

fresh hatch
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well, you submitted the asset for Built-in, URP and HDRP pipelines so you must include all of your textures for those pipelines as well not just for URP

vernal crown
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a project with URP core blank template

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but project will be like 8 gig

fresh hatch
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not my problem, other option is just to submit it for URP

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If you read the mail you were sent, you specify the asset is compatible with Built=in, URP and HDRP pipelines but you only submit URP textures, that is why your asset was rejected

vernal crown
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so I should make 3 seperated project for each pipeline

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?

fresh hatch
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if they won't all fit into one asset, yes that is a good option

vernal crown
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I see, thank you very much for your time, I really appreciate for this conversation.

fresh hatch
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no problem, best of luck, luckily if you re-submit what you have now with only URP compatibility it should be accepted in a very short time

vernal crown
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Thank you, hoping best luck for you too, but I guess It's best not even publish there. Otherwise, I will have to crack the price for someone else weird setup (Unity)😀

fresh hatch
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not sure what you mean, if you publish the URP version as is and for the price you have set, you can give a free upgrade to the Built-In and HDRP versions to those who have bought it

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when they become available

vernal crown
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I mean, preparing 3 project is too much labor work. So It's better not even publish. I was expecting my project support all pipelines. Since they are just texture packs. But It seems unity have a different setup. Once again thank you for your time, It really helped a lot.

fresh hatch
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do you use git or another type of version control?

vernal crown
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I used before for companies I worked, but didn't used for personal usage.

knotty hornet
fresh hatch
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well what I do, for instance when I need to make Unity 2022 compatible version of my projects is just make a new branch of the project and then publish from that branch

knotty hornet
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but any other maps are not

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the built-in RP's Standard shader has many separate maps for things like smoothness; HDRP's Lit shader packs several of them into one map

fresh hatch
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so you can submit multiple packages in one asset