Hey, so at the moment i have the basic idle, and walk animation in my game. And the thing is that when my player walks, his arms are swinging which i want when hes not holding any items, but now i need to somehow make the player hold the item which is currently equipped, for example axe, but at the same time perform the walk animation if the player is walking, how do i do that?
#Animation
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something like this
i already got my inventory done and the hotbar done as well
so when an item gets activated OnEnable() it means it has been equipped
so i can handle this in there
but how do i do it?
and if i was going to do it with IK how would i make my reload animation if i cant move the fingers? because the idle animation and walk animation are constantly changing the fingers rotation and position
there changing each bones position and rotation
In today's video i'm show you how you can attach a weapon to the player and player movement with gun.
something like this i think?
im not even sure
theres going to be a lot of items
and there all going to have different position where the player holds them, and their own animations like an axe would have a swing animation, and an ak a reload animation
i really dont want to use IK
Override layers will override only the transforms that they have keyframes for
If you're using Humanoids then avatar masking can be used also
can you send me any like documentation or video about what you mean please?
Animation Layers let you blend animations into a single, seamless motion, resulting in more realistic and expressive characters.💫🥰👍
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something like this?
or this