#blender hair

1 messages · Page 1 of 1 (latest)

stark cargo
#

You need to be in edit mode first

#

then you change the transformation orientation

#

(well, you don't need to be in edit mode to change that, actually)

round cosmos
#

I can't get into normal mode, even in edit mode

#

the option isn't there

#

let me switch to 3.5, 3.6 has been scuffed ever since I got it

stark cargo
#

Show me where you're trying to change this.

round cosmos
#

I'm already in 3.5 with the same model, it shows in 3.5 but in 3.6 it goes straight from local to gimbal

stark cargo
#

Interesting. I'm using 3.5; I wonder if it got renamed or moved.

#

I'll have to look at 3.6

#

anyway, here's what I did

#

edit mode, normal orientation

#

select all hair edges

#

E to extrude

#

X to lock to the normal X-direction

#

move the mouse a bit

round cosmos
#

your keybinds aren't original then

stark cargo
#

they're pretty standard

round cosmos
#

x is delete for me

stark cargo
#

X after starting the extrude operation

#

X/Y/Z will lock you onto an axis when doing something that involves moving the mouse

#

shift-X/Y/Z will lock the other two axes

round cosmos
#

it still shouldn't be this difficult, tons of particle hair is in unity projects, there has to be a better way than fattening it

stark cargo
#

I am not familiar with how this is done (somehow, despite being a furry)

#

i've mostly seen it done through shaders or through big blocks of hair

round cosmos
#

I just need to add fur to this ugly taidum tail because the maker added fins as part of the shape rather than on top of it

stark cargo
#

i thought that was a taidum, haha

round cosmos
#

and it's impossible to smooth out fully

#

well it's some headway at least, hides the bumpiness from the fin

stark cargo
round cosmos
#

you can't, the fin is part of the tail, separating it leaves a hold

#

hole

stark cargo
round cosmos
#

I can't smooth it perfectly, fur hides the smoothing because the fin is the bane of my existence right now

stark cargo
#

maybe show me a picture of what the problem looks like?

round cosmos
#

fin smoothed down

#

it's too oddly shaped to get a good smooth finish without spending way longer than I should for a 100 dollar comm

stark cargo
#

is the fin supposed to be able to come out of the tail?

round cosmos
#

and the fin deleted

#

no it's not

#

it's part of the tail but it ruins versatility for the model

stark cargo
#

so the tail is a tube

#

and some of the tube's faces are a different material to make a fin?

round cosmos
#

yep

#

had a similar problem with morghus's wings

stark cargo
#

i don't see why you can't just change the material back; maybe it's not obvious from the screenshots

round cosmos
#

in the end it makes a SLIGHTLY cleaner edge at the risk of destroying versatility

#

wdym

stark cargo
#

I'm just not getting a clear picture of the geometry. maybe you could share the tail mesh?

#

I bet you can completely remove the fin cleanly

round cosmos
#

it's huge

stark cargo
#

ooh, okay, that makes more sense

#

you have a blendshape that makes the fin retract

#

and that winds up with weird normals/geometry density

round cosmos
#

except I can't smooth it

#

I'm not gonna pretend im good at blender, I loathe it. couldnt even do the tutorial bc it's all ridiculous videos

stark cargo
#

I do a fair bit of Blender work (just shy of full character modeling, because I'm terrible at art)

#

I wouldn't mind clipping it off for you. Wouldn't take more than a few minutes.

#

the only hard part would be re-weighting the new geometry and fixing the UVs

round cosmos
#

Do you know a way to do it smoothly?

stark cargo
#

It looks like you'd need to create two lines of quads along the gap

round cosmos
#

then we're left with a flat center and back to the beginning, but also the ridge before the fin is another thing to delete

round cosmos
#

@stark cargo know a good way to close a giant hole? could just replace the tail

round cosmos
#

alr tried the blender discord again, got ignored again I swear that place sucks. @stark cargo figured it out, just need to know if its possible to move vertices in opposite directions evenly so I can spike it out like the body

stark cargo
#

turning on the X-axis mirror would help with that