#Well no because here the filter mode is

1 messages · Page 1 of 1 (latest)

glossy prawn
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Sprite padding is required to fix the tears, as I mentioned before

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No need to switch to reverse as soon as there's a complication

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I recommend you decide to try smoothpixel or pixel perfect, or both, but in any case go all in and do the work that they require
Both of them do need some setup

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Only then do you know if they actually work for you

golden schooner
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I'd have gone with a hand-drawn style, but... I don't have any digital scanner in which I can scan my drawings and put them into the game.

glossy prawn
golden schooner
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Guess it could also look more stylized as a pixel art game.

glossy prawn
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One drawback of texture AA is that the antialiasing will always cause about 1 pixel of blur
So the bigger your pixels are in terms of PPU, the less intrusive it is

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And similarly if your player has a big screen, one pixel blur will be relatively smaller

glossy prawn